LOCALIZING WORLDS & PRODUCING SOUNDS SINCE — Y:2014
rAYE
I'm rAYE, a game localization specialist and music composer with nearly a decade of experience bringing interactive worlds to life. Whether you're looking for a localizer who genuinely cares about player experience, a composer for your next project, or both, you're in the right place.
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My passion lies at the intersection of language and culture, crafting experiences that feel native to the people who play them. Whether that's through localization that captures the soul of a game's writing, or music that speaks without words, I'm drawn to the work of making something resonate across borders.
I hold a Master of Fine Arts in Game Design from New York University's Tisch School of the Arts, where I also studied Screen Scoring at NYU Steinhardt. That mix of storytelling, design, and music theory is what shaped how I approach both localization and composition today. Two disciplines that, at their core, are both about making players feel something.
Localization
EN ↔ ZHTW
9+ Yr
Arranging
Beatmaking & Producing
7+ Yr
Scoring
Games, Trailers & Animation
7+ Yr
Senior Game Localization Specialist
Freelance
2014 — Present
Delivered high-quality English ↔ Traditional Chinese localization for over a decade, working with industry leaders including Bethesda, Scopely, and Team17. Consistently maintained daily output exceeding 5,000 characters across large-scale AAA, AA, and Indie game projects.
Lead Audio Designer
HAPPYTUK Co., Ltd
2022 — 2025
Led music direction and audio design across multiple game titles, overseeing production, recording, mixing, and mastering of original music. Directed the sonic identity of each project and coordinated audio vision across cross-functional teams.
Translation & Interpretation Specialist
Neobards Entertainment Ltd
2023 — 2024
Handled end-to-end localization across game design documents, in-game text, contracts, and social media, while providing CI and SI for internal and external meetings. Collaborated closely with art, programming, and game design teams to ensure linguistic and cultural accuracy.
Audio Designer
maJAJa
2020 — 2022
Designed and implemented game audio end-to-end, including music, SFX, and dialogues. Wrote C# scripts and worked with FMOD to create a custom system that synced audio events to in-game time, dynamically adjusting pitch and speed based on game state.
130+
Games Localized
10+
Years of Experience
5+
Major AAA Studio Clients
Master of Fine Arts in Game Design
New York University, Tisch School of the Arts
2018 — 2020
Studied game design, production, and critical scholarship at NYU's Game Center, with additional coursework in Screen Scoring at NYU Steinhardt. Developed a deep understanding of games as a cultural form and creative practice, alongside the technical and narrative skills to bring them to life.
B.A. in Journalism, Minor in Philosophy
National Chengchi University
2011 — 2016
Trained at one of the most respected journalism schools in the Chinese-speaking world, building strong foundations in media literacy, cross-cultural communication, and critical thinking. The Philosophy minor sharpened the analytical lens that now informs my way of approaching language, meaning, and storytelling in localization work.
50+
Games Localized
1M+
Copies Sold (Silent Hill f)
97%
Dungeon Munchies Rating
9
Years Freelancing
3
Full Game Soundtracks
4
Mixtapes Released
Words, music, or both. If you've got a project that needs either, I'm always down for a conversation.
Taipei, Taiwan




